Post by Tabletop Junkie on Mar 2, 2022 0:06:53 GMT -5
The Force permeates all living things, linking them together. Those who are sensitive to its ebbs and flows can learn expand their perceptions, increase their physical abilities, and influence others and even move things with their minds.
Force powers are listed as Lightside, Neutral or Darkside below. In order to have a darkside power you must have an aspect indicating that you are tempted by the darkside of the force before purchasing a force power that is from the darkside. For every lightside power purchased you gain +1 to Will skill rolls to resist the lure of the darkside. Powers that are up for purchase are listed below.
Lightside Power
Sever Force
Skill Will
Block another force user's access to the force.
Vital Transfer
Skill Physique
Use your own life force to heal another living creature.
Core/Neutral Power
Battle Strike
Skill Lore
Enhance your battle and combat skills [Fight skill gains a bonus]
Farseeing
Skill Will
You gain a vague impression of events happening around a particular being in some distant place.
Force Disarm
Skill Physique
Using the force to disarm an opponent by knocking their weapon out of their hands.
Force Slam
Skill Physique
You pound one or more creatures with the force.
Force Grip
Skill Physique
Use the force to choke or grip someone.
Force Stun
Skill Will
You call upon the force to overloads an enemies senses.
Force Thrust
Skill Shoot
Use the force to push target away from you.
Mind Trick
Skill Lore
Use the force to alter the target's perception or plant a suggestion in the mind.
Move Object
Skill Lore
Telekinetically move objects with your mind.
Negate Energy
Skill Athletics
Negate a single attack that is energy based.
Rebuke
Skill Physique/Athletics
Harmlessly absorb or deflect one force power used against you or turned it against the user.
Surge
Skill Athletics
Enables to run great distances at fast speed or jump great leaps and distances.
Darkside Powers
Dark Rage
Skill Will
You become enraged and the power of the darkside flows through you.
Force Lightning
Skill Shoot
Blast an enemy with deadly arcs of lightning
There is No Emotion, there is Peace.
There is no ignorance, there is Knowledge.
There is no passion, there is Serenity.
There is no chaos, there is Harmony.
There is no Death, there is the Force.
There is the way of the Jedi, and there is the darkside of the force. The Jedi that fall from grace and seek only power and galactic domination. They are called the Sith or Dark Jedi.
Peace is a lie, there is only Passion.
Through Passion, I gain Strength.
Through Strength, I gain Power.
Through Power, I gain Victory.
Through Victory, my chains are broken.
The Force shall Free Me.
Few beings fall to the darkside out of purely evil intentions (although there are plenty of those, we call them villains). Many beings who succumb to the lure of the darkside do so for a good cause, thinking there is no other way and resorting to the unthinkable out of desperation. But despite their intentions, a Force-user is not only sensitive to the Force, but is also influenced by it, and when they transgress against the Force they cause an imbalance that can lead to corruption.
You commit a Force transgression in the following ways.
• Acting out of fear or anger. Invoking an aspect while an advantage, boost or other aspect representing fear or anger has been placed on you.
• Committing an evil act. Any act that that your table agrees it be evil, such as acting for personal gain at the expense of others, killing an innocent or helpless opponent, etc.
• Invoking a Darkside aspect. Usually attached to darkside objects or locations (like Sith holocrons or areas with residual darkside energy), although it can also be attached to beings (such as those corrupted by the Sith Academy).
• Using the Force to take life directly. The Force flows through every living thing, and while it can be used to aggressively, if the result of using the Force causes loss of life, an imbalance will occur.
When your table agrees that you have committed a Force transgression, alter your trouble aspect to reflect the temptation you feel towards invoking the darkside. Thus opening the gate for the GM to compel you for the darkside taint within you, or for you to introduce new decision based compels.
If you transgress further, modify your other aspects (one per transgression) to represent your continuous fall to darkness (if possible, choose an aspect that makes ense with the transgression you committed to modify). The final modification you can make is to your high concept, at which point you have fallen completely to the darkside and no longer suffer change for committing Force transgression.
The thing to remember here is that the players, even the ones who committed an evil deed and ended up tainted for it, are overall good beings. That why they’re heroes.
Even if they fall to the level of a villain for a session or two, fallen PCs should always find their way back. If it appears that such a thing just won’t happen because how the narrative is playing out, and you don’t want to play a darkside villains game, then it may be time to create a new character for the player of the former hero.
Atonement
You can “atone” for your darkside corruption by chaning one of your aspects as a part of reaching a milestone as usual. This represents a commitment to atoning (spending the milestone on changing the aspect). As usual it requires a major milestone to change your high concept.
Force powers are listed as Lightside, Neutral or Darkside below. In order to have a darkside power you must have an aspect indicating that you are tempted by the darkside of the force before purchasing a force power that is from the darkside. For every lightside power purchased you gain +1 to Will skill rolls to resist the lure of the darkside. Powers that are up for purchase are listed below.
Lightside Power
Sever Force
Skill Will
Block another force user's access to the force.
Vital Transfer
Skill Physique
Use your own life force to heal another living creature.
Core/Neutral Power
Battle Strike
Skill Lore
Enhance your battle and combat skills [Fight skill gains a bonus]
Farseeing
Skill Will
You gain a vague impression of events happening around a particular being in some distant place.
Force Disarm
Skill Physique
Using the force to disarm an opponent by knocking their weapon out of their hands.
Force Slam
Skill Physique
You pound one or more creatures with the force.
Force Grip
Skill Physique
Use the force to choke or grip someone.
Force Stun
Skill Will
You call upon the force to overloads an enemies senses.
Force Thrust
Skill Shoot
Use the force to push target away from you.
Mind Trick
Skill Lore
Use the force to alter the target's perception or plant a suggestion in the mind.
Move Object
Skill Lore
Telekinetically move objects with your mind.
Negate Energy
Skill Athletics
Negate a single attack that is energy based.
Rebuke
Skill Physique/Athletics
Harmlessly absorb or deflect one force power used against you or turned it against the user.
Surge
Skill Athletics
Enables to run great distances at fast speed or jump great leaps and distances.
Darkside Powers
Dark Rage
Skill Will
You become enraged and the power of the darkside flows through you.
Force Lightning
Skill Shoot
Blast an enemy with deadly arcs of lightning
There is No Emotion, there is Peace.
There is no ignorance, there is Knowledge.
There is no passion, there is Serenity.
There is no chaos, there is Harmony.
There is no Death, there is the Force.
There is the way of the Jedi, and there is the darkside of the force. The Jedi that fall from grace and seek only power and galactic domination. They are called the Sith or Dark Jedi.
Peace is a lie, there is only Passion.
Through Passion, I gain Strength.
Through Strength, I gain Power.
Through Power, I gain Victory.
Through Victory, my chains are broken.
The Force shall Free Me.
Few beings fall to the darkside out of purely evil intentions (although there are plenty of those, we call them villains). Many beings who succumb to the lure of the darkside do so for a good cause, thinking there is no other way and resorting to the unthinkable out of desperation. But despite their intentions, a Force-user is not only sensitive to the Force, but is also influenced by it, and when they transgress against the Force they cause an imbalance that can lead to corruption.
You commit a Force transgression in the following ways.
• Acting out of fear or anger. Invoking an aspect while an advantage, boost or other aspect representing fear or anger has been placed on you.
• Committing an evil act. Any act that that your table agrees it be evil, such as acting for personal gain at the expense of others, killing an innocent or helpless opponent, etc.
• Invoking a Darkside aspect. Usually attached to darkside objects or locations (like Sith holocrons or areas with residual darkside energy), although it can also be attached to beings (such as those corrupted by the Sith Academy).
• Using the Force to take life directly. The Force flows through every living thing, and while it can be used to aggressively, if the result of using the Force causes loss of life, an imbalance will occur.
When your table agrees that you have committed a Force transgression, alter your trouble aspect to reflect the temptation you feel towards invoking the darkside. Thus opening the gate for the GM to compel you for the darkside taint within you, or for you to introduce new decision based compels.
If you transgress further, modify your other aspects (one per transgression) to represent your continuous fall to darkness (if possible, choose an aspect that makes ense with the transgression you committed to modify). The final modification you can make is to your high concept, at which point you have fallen completely to the darkside and no longer suffer change for committing Force transgression.
The thing to remember here is that the players, even the ones who committed an evil deed and ended up tainted for it, are overall good beings. That why they’re heroes.
Even if they fall to the level of a villain for a session or two, fallen PCs should always find their way back. If it appears that such a thing just won’t happen because how the narrative is playing out, and you don’t want to play a darkside villains game, then it may be time to create a new character for the player of the former hero.
Atonement
You can “atone” for your darkside corruption by chaning one of your aspects as a part of reaching a milestone as usual. This represents a commitment to atoning (spending the milestone on changing the aspect). As usual it requires a major milestone to change your high concept.