Post by Tabletop Junkie on Mar 1, 2022 19:44:37 GMT -5
In this section we will explain the rules of the lightsaber, and lightsaber construction along with the colors, and the meanings behind the colors. First we will start with the lightsaber construction.
Lightsaber Construction
To construct a lightsaber is a three step process, first by getting a kyber crystal. Kyber crystals come in many different colors, and the meanings behind them in the table below.
Now however you want to mechanically implement these requirements to gain the access to certain lightsaber colors is up to the GM, however below is a table of some mechanical ideas for the system.
Of course this table is strictly at the GM discretion and is only examples.
Lightsaber Forms
Part of the fun of playing with a lightsaber is choosing your lightsaber form. Every Jedi is trained in the basics of fighting with a lightsaber form and they all train in an advanced form or continue towards mastery of one form they decided to train in, these forms are listed a stunt and does count as one stunt.
All of the following stunts require a lightsaber to be used.
Form I Shii-Cho: Gain a +2 to Fight when creating a disarmed-type of aspect when targeting an opponent’s weapon.
Form II Makashi: Gain a +2 to Fight to create advantages or defend against opponents wielding a lightsaber.
Form III Soresu: When you succeed on a Fight roll to create a Defensive-type of aspect, you gain an additional free invocation of that advantage.
Form IV Ataru: Gain a +2 on Fight while invoking an advantage or boost created by Athletics.
Form V Djem-So: When you tie using the Fight skill, gain a +2 to Fight.
Form VI Juyo: Gain +2 to Fight while invoking an advantage or boost created by Fight.
Form VII Vaapad (Requires Form VI Juyo): Gain +2 to Fight while invoking a consequence you placed on an opponent.
Lightsaber Construction
To construct a lightsaber is a three step process, first by getting a kyber crystal. Kyber crystals come in many different colors, and the meanings behind them in the table below.
Lightsaber Colors | Meaning |
Green | Often used as a facet for Jedi Consulars. |
Blue | Often used as a facet for Jedi Guardians. |
Yellow | Often used as a facent for Jedi Sentinels. |
Purple | Shows a Jedi is balanced with the light and darkside of the force. |
Orange | Secret Jedi achieved orange color; they live in secret but do share their knowledge with the Jedi Order and other Jedi but don't make their indetity known in their trianing and tain in secret. Only certain Jedi Sentinels and Jedi Consulars have achieved this color but at a mastery level. |
Gold | Highly skill Jedi with both one side of the force and lightsabers. They generally have more than one lightsaber form. |
Bronze | The Bronze lightsaber is given to the Jedi that use complete lightsaber skills with limited to no force powers but does have an affinity with the force. This lightsaber was given to a classless Jedi Wookie name Lowbacca and no other Jedi achieved this color. |
Silver | This color can be achieved through compelte peace in the living force, doe not have any issues with temptation of the darkside at all. |
White | Healing a red kyber crystal with the lighside of the force, with a pure heart and obediance to the innocent. |
Red | Sith weilders of the darkside that selects a kyber crystal and bleeds darkside energy intto it making it the crimson red color. |
Now however you want to mechanically implement these requirements to gain the access to certain lightsaber colors is up to the GM, however below is a table of some mechanical ideas for the system.
Lightsaber Colors | Meaning |
Green | Jedi Consular |
Blue | Jedi Guardian |
Yellow | Jedi Sentinel |
Purple | Equal amount of both Light and Dark Powers. |
Orange | Secret Jedi of the Order |
Gold | Skills have excelled with the force and lightsaber skills. |
Bronze | Lightsaber skills and limited force abilities. |
Silver | Lightside force powers only. |
White | Using the lightside of the force with red crystal. |
Red | Sith |
Of course this table is strictly at the GM discretion and is only examples.
Lightsaber Forms
Part of the fun of playing with a lightsaber is choosing your lightsaber form. Every Jedi is trained in the basics of fighting with a lightsaber form and they all train in an advanced form or continue towards mastery of one form they decided to train in, these forms are listed a stunt and does count as one stunt.
All of the following stunts require a lightsaber to be used.
Form I Shii-Cho: Gain a +2 to Fight when creating a disarmed-type of aspect when targeting an opponent’s weapon.
Form II Makashi: Gain a +2 to Fight to create advantages or defend against opponents wielding a lightsaber.
Form III Soresu: When you succeed on a Fight roll to create a Defensive-type of aspect, you gain an additional free invocation of that advantage.
Form IV Ataru: Gain a +2 on Fight while invoking an advantage or boost created by Athletics.
Form V Djem-So: When you tie using the Fight skill, gain a +2 to Fight.
Form VI Juyo: Gain +2 to Fight while invoking an advantage or boost created by Fight.
Form VII Vaapad (Requires Form VI Juyo): Gain +2 to Fight while invoking a consequence you placed on an opponent.