Post by Tabletop Junkie on Feb 13, 2022 10:49:22 GMT -5
Augmentation | Location | Cost | Benefits |
Cybernetic Eye | Eye | Minor | +1 to Notice grants enhanced visual sight. |
Low-Light Vision* | Cybernetic Eye Option | Minor | Grants Low-Light Vision |
Darkvision* | Cybernetic Eye Option* | Minor | Grants Darkvision. |
Infrared Vision* | Cybernetic Eye Option | Minor | Grants Heat Signature Vision |
Comp Eye | Cybernetic Eye Option | Minor | +1 to Shoot when aiming for someone. Eye grants targeting assist. |
Cybernetic Nose | Nose | Minor | +1 to Investigate when picking up a scent or trying to find someone or something. |
Cybernetic Ear* | Ear | Minor | +1 to Notice when trying to hear something with enhanced hearing. |
Equilibrium Ear* | Cybernetic Ear Option | Minor | +1 to Athletics when trying to balance with perfect grace or dodge. |
Cybernetic Arm* | Arm | Major | +1 to Fight has it grants enhanced strength. |
Cybernetic Leg* | Leg | Major | +1 to Athletics has it grants enhanced speed. |
Claws | Cybernetic Arm Option | Minor | Weapon Rating 1 |
Blades | Cybernetic Arm Option | Minor | Weapon Rating 1 |
Blaster Hand | Cybernetic Arm Option | Minor | Weapon Rating 1 |
Thunder Leg* | Cybernetic Leg Option | Minor | Allows moving +1 zone. Consequence Fatigued. |
Jumper* | Cybernetic Leg Option | Minor | Allows moving up or down by 1 zone. |
Cybernetic Heart | Heart | Major | +1 to Physique when trying to remove Fatgiued. |
Cybernetic Lung | Lung | Major | +1 to Physique when breathing underwater or in a place without air. |
Cyber Stomach | Stomach | Major | Increases nutrient process that allows the user to go longer without eating. |
Implant Armor | Skin | Major | Armor Rating 1 |
Neural Interface | Brain | Major | Allows the user to interface with machines and grants a +1 to Lore when trying to access information or hack a system. |
Resistance Implant | Torso | Minor | +1 to Physique when resisting any type of toxin or poison. Specifics must be chosen upon purchase and cannot be changed. |
Drug Dispenser | Torso | Minor | Allows the user to instantly dispense a drug, toxin, or substance of their choice in their body. |
Psionic Implant | Brain | Major | +1 to Any Psionic based skill. The skill must be chosen upon purchase and cannot be changed. |
*Must have both limbs/items replaced to receive the effect without a hindrance. A hindrance is where the player rolls a red die (0) and must gain a + on a roll to receive the benefit or if they messed up and did not. If both limbs/items are replaced than not necessary they receive the benefit.
• Minor Cost – Is an Average +1 vs. Resources Roll
• Major Cost – Is a Good +3 vs. Resources Roll