Post by Tabletop Junkie on Feb 13, 2022 8:57:11 GMT -5
Vehicles
In a game that largely revolves around personal activity, vehicles extend the character’s capabilities like tools or weapons but they’re external to the character, in a manner of allies or resources. In this case a vehicle is a resource in the manner of an asset but it acts as an ally. A vehicle gets its own aspects up to five aspects; however the character must roll a resource roll to see how many aspects they get. Vehicles can go under the extra box, or on a separate sheet.
Vehicle Name & Description
The first step is to determine the name of the vehicle with the description, which in all cases is generally the same thing, like Jet Bike or Hover Car This is the easiest part, is to determine what kind of vehicle you would like which could be considered almost any mode of planetary transportation.
Vehicle Value & Stress
In this game vehicles regardless what they are, have a value that the characters must roll for. Depending what the value of the vehicle is determines how much damage the vehicle can take before becoming inoperable and the player must roll to have the vehicle repaired. Vehicles in this game don’t take stress like a normal character as much as they have consequences, the value of the vehicle do determine this as well. Below we show a figure of a value of vehicle, and the number of aspects and consequences they receive and the difficulty of purchasing the vehicle using the resource skill.
Vehicle Value & Stress
Now that we established the vehicle grades, that are available to the players.
Vehicle Value Descriptions
• Mediocre: This type of vehicle is your general rusted piece of crap, this vehicle can only take one hit and there are no aspects to tell the players and GM otherwise.
• Average: This type of vehicle still can only take a single hit but this type has at least one aspect to it.
• Fair: This type of vehicle can take a couple of hits and has two aspects to it, with mild consequence it could take before becoming inoperable or broken.
• Good: This type of vehicle is once more is stronger than the previous values as it has three aspects, a mild consequence it could take before becoming inoperable or broken.
• Great: This type is one of the highest value vehicles you can have as it has four aspects and a mil and moderate consequence it could take before becoming inoperable or broken.
• Superb: This type of vehicle is the second highest value vehicle you have and is very durable and strong, it has five aspects, and has mild and moderate consequences.
• Fantastic: These types of vehicles are usually military grade. They have five aspects, and can take mild, moderate, and severe consequence before becoming inoperable or broken.
Similar to reading the table, the descriptions mostly state the same thing just one is in words and the others are on a table. However the imagine conveyed is basically you have mediocre vehicle being a rusting tin bucket.
In a game that largely revolves around personal activity, vehicles extend the character’s capabilities like tools or weapons but they’re external to the character, in a manner of allies or resources. In this case a vehicle is a resource in the manner of an asset but it acts as an ally. A vehicle gets its own aspects up to five aspects; however the character must roll a resource roll to see how many aspects they get. Vehicles can go under the extra box, or on a separate sheet.
Vehicle Name & Description
The first step is to determine the name of the vehicle with the description, which in all cases is generally the same thing, like Jet Bike or Hover Car This is the easiest part, is to determine what kind of vehicle you would like which could be considered almost any mode of planetary transportation.
Vehicle Value & Stress
In this game vehicles regardless what they are, have a value that the characters must roll for. Depending what the value of the vehicle is determines how much damage the vehicle can take before becoming inoperable and the player must roll to have the vehicle repaired. Vehicles in this game don’t take stress like a normal character as much as they have consequences, the value of the vehicle do determine this as well. Below we show a figure of a value of vehicle, and the number of aspects and consequences they receive and the difficulty of purchasing the vehicle using the resource skill.
Vehicle Value & Stress
Value of the Vehicle | Resource Difficulty | Aspects | Consequences |
Mediocre | 1 | - | - |
Average | 1 | 1 | - |
Fair | 2 | 2 | Mild |
Good | 3 | 3 | Mild |
Great | 4 | 4 | Mild, Moderate |
Superb | 5 | 5 | Mild, Moderate |
Fantastic | 6 | 5 | Mild, Moderate, Severe |
Now that we established the vehicle grades, that are available to the players.
Vehicle Value Descriptions
• Mediocre: This type of vehicle is your general rusted piece of crap, this vehicle can only take one hit and there are no aspects to tell the players and GM otherwise.
• Average: This type of vehicle still can only take a single hit but this type has at least one aspect to it.
• Fair: This type of vehicle can take a couple of hits and has two aspects to it, with mild consequence it could take before becoming inoperable or broken.
• Good: This type of vehicle is once more is stronger than the previous values as it has three aspects, a mild consequence it could take before becoming inoperable or broken.
• Great: This type is one of the highest value vehicles you can have as it has four aspects and a mil and moderate consequence it could take before becoming inoperable or broken.
• Superb: This type of vehicle is the second highest value vehicle you have and is very durable and strong, it has five aspects, and has mild and moderate consequences.
• Fantastic: These types of vehicles are usually military grade. They have five aspects, and can take mild, moderate, and severe consequence before becoming inoperable or broken.
Similar to reading the table, the descriptions mostly state the same thing just one is in words and the others are on a table. However the imagine conveyed is basically you have mediocre vehicle being a rusting tin bucket.