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Post by Tabletop Junkie on Feb 13, 2022 8:48:00 GMT -5
• One aspect must reflect you having Psionic abilities. This can be mixed with your High Concept, Trouble or any other aspect. • You must have selected the appropriate skill per power. • You cannot have all Psionic Powers. Psionic Powers count as Stunts.
1. Awareness - +2 to Notice when detecting the existence of sentient minds. 2. Mass Suggestion – Spend a Fate Point or use free invoke your Psionic aspect, and use Rapport. 3. Psychic Assault – Spend a Fate Point or use free invoke your Psionic aspect, this creates energy around your hands. Use Fight to attack, Weapon Rating 1. 4. Regeneration - +2 to Physique when trying to heal your stress or consequences, or declare a story detail about aging very slowly. One form must be chosen cannot have both benefits. 5. Shield - +2 to Physique when defending against an opponent. 6. Telekinesis – Use Athletics to move an object with your mind. 7. Telepathic Suggestion – Spend a Fate Point to put an Aspect on a nearby individual to give a free tagable Aspect for future action. 8. Telepathy - +2 to Provoke when attempting to read someone’s mind. Provoke vs. Will.
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